Banethrower

The Banethrower is the seventh primary weapon that a diver unlocks in High Tide.

Overview
Arguably the most simple and straightforward weapon in the game (albeit being the hardest to unlock, if you don't count dual wielding), overflowing with more than enough ammo to do the job most of the time, often lasting the longest without an ammo box due to it's D.O.T (damage-over-time) more than compensating for it's lower direct DPS compared to the other hold-click DPS weapons.

It is the only weapon with a cone hitbox, making it much easier for hits to connect and nigh-impossible for a shark to get away without the affect being applied if they don't catch you by surprise.

However, it suffers in reach, and frequently is useless for helping a teammate even a small distance away, particularly with the faster sharks, and taking an entire canister to kill a great white, which requires an amount of time to unload similar to that necessary to be killed by said great white...

Playstyle
Hold click when shark enters range. Not recommended to chase sharks due to poor range. Literally nothing else that doesn't already apply to every other weapon.

Counters
Kill them first/stay out of their range, otherwise be a porbeagle or sand tiger. In the former utilize your kill-healing to get rid of bane poison without finding a tuna, and the latter can use its healing ability once to outheal the poison's DPS if it isn't reapplied after wearing off.